A downloadable game for Windows and macOS

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Note: This demo and information about Haymakers are currently out of date. A completely new version of Haymakers is currently being developed with a different scenario and gameplay. An updated demo will be released in the coming months, so if you've found yourself on this page, please look forward to it! You can follow the Haymakers twitter for updates on when the new demo is coming! @HaymakersGame


Haymakers is a 2D platformer. You play as Lottie the scarecrow who, with the help of her trusty Hitchfork, can hitch onto objects and enemies. When she's hitched onto something, she can let go and launch herself at incredible speeds! She can use this ability to zoom through levels, break blocks, and fly through the air!

Lottie will also meet a few friends along the way, including another scarecrow she can help by breaking him out of traps. 

The demo typically runs for about 15 - 20 minutes on a first playthrough, but it can be beaten in a much shorter time if you've mastered the mechanics!

Note: This demo is a proof of concept and the final game may differ in any number of ways. 


The game takes place in a land where scarecrows live. Most scarecrows like to farm, but some, like Lottie, seek adventure! One day after resting during one of her travels, she meets a young scarecrow named Bobby. The demo covers a series of mishaps with Bobby and some other scarecrows, but Lottie's true adventure has yet to begin...

Haymakers is brought to you by:

Contact: awesomerosetti@gmail.com

StatusIn development
PlatformsWindows, macOS
Rating
Rated 4.8 out of 5 stars
(4 total ratings)
AuthorAlex Rosetti
GenrePlatformer
LinksTwitter/X

Download

Download NowName your own price

Click download now to get access to the following files:

Haymakers for Windows 92 MB
Haymakers for Mac 92 MB

Comments

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I bet this would be super fun to play on the go, like a 2d sonic, and a speed tun will look amazing.

It needs some improvements in the camera section. I stopped playing in the jumping daysies section, I got dizzy from the crazy camera movements. I hope to resume it later.

Reached the end! Really liked it, especially after learning to chain swings after launching off to maintain high speed. I think zooming out the camera a bit, especially at high vertical parts will help a bit with planning routes and maintaining the rush. That and shortcuts being a one-way ticket back to a level with no warning were my biggest issues.

And hi Kyle! Loved the animation!

Saw this at Magfest this year and didn't get a chance to play it there ... but I finally got around to giving it a try and gosh! It's really nice! Really enjoying how whimsical it all is and I'm looking forward to the full thing!

I really enjoyed this! Kirby as hell and chaining those hitchfork dashes is satisfying as all get out. I will say I found having the "speedup dialouge" and "continue dialogue button" bound to different buttons kind of annoying, and I've never been too into the "press down to interact" but those are probably more personal preference than anything. Really looking forward to see this develop!

DANG SON THIS IS AN EXTREMELY WELL MADE GAME. YA'LL DID GREAT!

the gameplay is super fun and the music is amazing but on a ps4 controller is acts as if the square button is the jump button and the attack is circle which is odd but other than that this game is really good, cant wait for it to come out

Ahhhh thank you! Also that's super unfortunate for the PS4 controller. I'm working on custom controls so in the future you'll be able to map the buttons as you need. Sorry it's like that for now.